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Scripts don't work when Roslyn Analyzer is disabled
Reproduction steps:1. Open the attached project “IN-8232.zip”2. Enter Play Mode and exit Play Mode3. Observe the Console Window4. Di... Read more
NullReferenceException and ArgumentException appear in the Console when ...
Reproduction steps: Open the user's attached project Enter Play mode While animation is still playing open Assets > Scenes > S... Read more
Addressables Custom Build and Load Paths are set to NULL when reimportin...
Reproduction steps: Open the user’s attached project Select “Assets/AddressableAssetsData/AssetGroups/Default Local Group” In the In... Read more
[Android][URP] Depth texture/stencil is not available on Android when De...
How to reproduce:1. Open the user's attached "kkandroidURP.zip2. In the Project window select "URP-HighFidelity-Renderer" found in t... Read more
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when entering Play ...
Reproduction steps:1. Open the user’s attached project2. Open either the “Assets/Test.unity” or “Assets/TestTwo.unity” scenes3. Ente... Read more
Different results when disabling Post-Processing effects individually an...
Reproduction steps:1. Open the attached to project "1383825-sample"2. Open the "PrecissionScene" Scene3. Observe the Main Camera's F... Read more
Flickering on iOS when MSAA and Depth Texture are enabled
Steps to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS Expected outcome: No flickering o... Read more
Trigger blocks weird collapse
Trigger blocks in VFX Graph are not collapsing correctly one linked to a GPU event Read more
Addressbles.InitializeAsync handle Status returns Success when the remot...
Reproduction steps:1. Open the attached project “AddressableBugReproduce.zip”2. Click “Build > New Build > Default Build Scrip... Read more
Editor crashes when entering Play Mode
Reproduction steps:1. Open the attached project2. Open bulletasylum scene3. Enter the Play Mode4. Wait a few seconds5. Stop the Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch