Search Issue Tracker
[macOS] GameKit reference in the application when Game Center is not use...
Reproduction steps:1. Open the attached project.2. Build it as macOS Standalone.3. Navigate to the "AppName.app" location using Term... Read more
[WebGL] Using XElement.Load(string uri) causes an uncaught abort excepti...
How to reproduce:1. Extract the user's attached "WebGLBuild.zip" archive2. Open "index.html" in a browser3. Observe the error thrown... Read more
Warning “CommandBuffer: built-in render texture type 3 not found while e...
Reproduction steps:1. Open the attached project "ReproProj"2. Observe the Console Expected result: No Warnings existActual result: W... Read more
[Oculus GO] PostProcessing effects are not applied to built applications
To reproduce:1. Open my attached project "OculusPP.zip", scene "SampleScene"2. Build to Oculus GO Expected: Post Processing is appli... Read more
[Android] Input.gyro is extremely laggy on specific device with Android 7.0
Steps to reproduce: 1) Download attached project 'AndroidAttitudeBug.zip' and open in Unity2) Build and Run 'Main' scene on a device... Read more
Enabling Mesh Renderer during rendering causes error in Console tab
Steps to reproduce: 1) Download attached project 'MeshRendererError.zip' and open in Unity2) Open scene 'ReproScene' and press Play3... Read more
JobTempAlloc error appears in Standalone Build output log if trees are i...
Reproduction Steps:1. Import attached project.2. Open Test scene.3. Build and Run.4. In Standalone Build Data files, open output.log... Read more
[Android] Location app crashes due to error 'jstring has wrong type: and...
How to reproduce:1. Open the attached project2. Build and Run Test scene on Android device (it has only one line Input.location.Star... Read more
[URP Template] Major performance drop in the Editor during Play Mode
How to reproduce:1. Open a new URP project2. Make sure you have Fraps opened3. Go to Window -> Layouts -> Default (Different L... Read more
[iOS] An incoming call notification sometimes freezes Unity app on iOS 15
Steps to reproduce: 1. Open any Unity project (attached project can be used as well)2. Switch to iOS and make a build3. Deploy the b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode