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[Shader Compiler] Compute shader is not recompiled if included file is m...
Steps to reproduce: 1. Open the attached project 2. Open the 'IncludedFile.cgnic' and uncomment line 4 3. Save the changes and swit... Read more
Late Latch Debug Mode functionality is missing
Meta has reported that Late Latch Debug mode functionality is missing in latest 2021.3 LTS. This is necessary for ASW to achieve hig... Read more
Devices with Android 10 and Mali GPU crash if using Mali Graphics Analyz...
How to reproduce: 1. Open attached project 2. Build on Android 10 with Mali GPU 3. After application is built it should crash imme... Read more
RGB, R, G and B button does nothing in Lightmap thumbnail preview
RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project 2. Create Hierarchy ... Read more
The Animator window defaults its layout when opened
Reproduction steps: 1. Create a New Project 2. Open the Animator window 3. Resize the separator line in the middle of the window 4. ... Read more
[Android] "System.IO.File" "WriteAllBytes()" and "WriteAllText()" does n...
Reproduction steps: 1. Open "Unity2019AndroidSystemIOFileWriteBug.zip" project 2. Build for Android 3. Check Logcat for "CachePath ... Read more
CustomPropertyDrawer temporarily expands in Inspector window when modify...
How to reproduce: 1. Open user attached "PropertyDrawerLayoutIssue.zip" project and "SampleScene" scene 2. Select "DrawerTest" GameO... Read more
Selected object randomly changes the position while drag and dropping in...
Scenario1 Steps: 1. Open attached project (works with a new project too) 2. Open SampleScene 3. Select one of the GameObjects in the... Read more
Search Index build duration raises disproportionately when element count...
Reproduction steps: # Open the attached project (“SearchIndexManager.zip“) # Select Scene “Assets/Scenes/ReproScene” # Press Wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects