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[Usability] Undo/Redo shortcuts doesn't work in Prompt fields
1. Create a new project and install the "AI Generators" package2. In the Project window, right-click -> Create -> 2D -> Gen... Read more
[GI] light is cast evenly to all directions from the object that has emi...
Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more
GameObject references to itself or its Components serialized as [Seriali...
Repro steps:1. Open user attached project and scene named "PolymorphicSerializationTest"2. In the Hierarchy, select "PolymorphicSeri... Read more
[XR][Oculus GO][Oculus Quest] built-in shader is causing right eye to fl...
To reproduce:1. Open attached project "OculusGlassShaderBug.zip" (or any project containing objects with material that user Unity's ... Read more
[VectorGraphics][Android]SVGImage disappear when entering device's Windo...
Steps to reproduce:1. Open user's attached project "VectorGraphics_LRWP_ISSUE.zip"2. Build it3. Run it4. Notice the SVGImage is Rend... Read more
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warn...
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warning on adding prefab without Network Identity 1. What ... Read more
Memory snapshot file name text is not highlighted correctly when selecti...
How to reproduce:1. Create a new project2. Install the Memory Profiler package3. Open the Memory Profiler Window (Window -> Analy... Read more
Playable.GetTime() returns same value for an additional frame after call...
How to reproduce:1. Open the attached Project "SetTimeTest" and load Scene "SampleScene"2. Enter Play Mode3. Click on the Game View ... Read more
[Shader Graph] Inline Color Node's value is too intensive
How to reproduce:1. Open user's attached 'Shaders Playground HDRP.zip' project2. Close Maintainer window3. Open 'Simple Dissolve' Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation