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Asterisk is displayed near a newly created VFX Graphs name when in reali...
How to reproduce:1. Open any project with VFX Graph installed2. Create a new VFX Graph and double-click it to open the VFX Editor3. ... Read more
Blend Tree: Extra Blend param is created and assigned
1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more
[Preset] Dropdown icons for the properties under "Mesh Renderer" preset ...
All properties dropdown icons are missing when preset of "Mesh Renderer" is created, refer attached screenshot. Steps to repro:1. Cr... Read more
[URP] Custom Renderer Feature is not being serialized
Steps:1. Download attached zip (URPRenderFeature.zip)2. Delete Library folder and open project 3. On ProjectView select "URPAsset_de... Read more
GameObject's position is not updating correctly when using [ExecuteAlways]
Reproduction steps:1. Open the attached project "1424891.zip"2. Open the "SampleScene" Scene (Assets/Scenes)3. Observe the "Cube" Ga... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more
[Android] MeshRenderingData::PrepareDraw causes a crash on a Player
How to reproduce:1. Open the attached “IN-41474” project2. In the Build Settings enable Development Build3. Build the project and in... Read more
Shader compiler errors are occurring when using hull shader
How to reproduce:1. Open the attached 'Grass.zip' project2. Observe the Console Expected result: No errorsActual result: Shader comp... Read more
[tvOS] [Game Center] Social.ShowAchievementsUI() doesn't work anymore af...
How to reproduce:1. Build the attached project for tvOS2. Build & Run the app to Apple TV via Xcode3. Wait till Game Center dash... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation