Search Issue Tracker

0
votes
Fixed

[HDRP] Large memory load occurs when building a Scene with many dependen...

Package: Scriptable Render Pipeline HD

-

Oct 23, 2019

-

Version/s: 6.9.1-preview

How to reproduce:1. Create a new Unity project2. Create a Scene with many references to external Scriptable Objects, which have refe... Read more

1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

-

Apr 14, 2015

-

Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more

0
votes
Fixed

GameObject's selection highlight rectangulates when texture is assigned ...

Graphics - General

-

Sep 18, 2019

-

Version/s: 2017.4.0f1, 2018.2.21f1, 2018.3.0b8

How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more

0
votes
Active

"Assertion failed on expression: 'fidA != fidB'" errors are thrown when ...

-

Sep 17, 2025

-

Version/s: 6000.3.0b2

How to reproduce:1. Open the attached project2. Open the "Terrain" scene3. Enter the Play Mode4. Observe the Console Expected result... Read more

0
votes
By Design

Script Execution Order doesn't respect the order when deserialization is...

Scripting

-

May 13, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a14, 2019.3.0a1

How to reproduce:1. Open attached project2. Change Script Execution Order of ScriptableObjectA and ScriptableObjectB B first, A seco... Read more

0
votes
Fixed

[iOS] Static Batched meshes have increased in size

-

Sep 27, 2024

-

Version/s: 2021.3.44f1, 2022.3.48f1, 6000.0.21f1

How to reproduce1. Open the attached Project "StaticBatchTest.zip"2. Build the Scene "CarScene" for iOS3. Open Instruments and selec... Read more

0
votes
Fixed

A Material Variant is generated instead of a Material when executing “Cr...

-

Aug 26, 2024

-

Version/s: 2022.3.43f1, 6000.0.17f1, 7000.0.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/MyMaterial.mat” material in the Project window3. Rig... Read more

0
votes
Fixed

[Editor] [Windows] CPU usage does not reduce when unfocusing editor if a...

-

May 08, 2023

-

Version/s: 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13

On Windows, if a tab is split out into its own window (undocked), CPU usage for the editor does not go into idle mode when the edito... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

-

Feb 02, 2016

-

Version/s: 5.3.1f1

Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more

8
votes
Fixed

[macOS] Editor freezes when saving prefab changes in Play Mode if “VSync...

-

Mar 15, 2023

-

Version/s: 2020.3.46f1, 2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6

How to reproduce:1. Open the attached “Bug.zip” project2. In the Game window, open the “Free Aspect” dropdown and enable “VSync”3. E... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.