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[UDP] Push UDP Settings does not throw error on failure nor provide indi...
After installing the Universal Distribution Portal (UDP) package, "UDP Settings" will be exposed to the user, where the user can the... Read more
"Install" button incorrectly active in "Add modules" window when it shou...
Steps to reproduce:### Install 6000.2.0b7 or any other version without the modules## Go to the Build Profiles window and select any ... Read more
IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more
Timeline Window does not detect selected Timeline asset when double-clic...
How to reproduce:1. Open user's attached project (New Unity Project.zip)2. In Project Window double-click on "New Timeline.playable"... Read more
[WinEditor] Popups appear on the wrong display when combining UHD monito...
How to reproduce:1. Open the display settings by right clicking on the desktop2. Ensure the non-UHD monitor is at 100% to 150% scali... Read more
Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
Steps to reproduce: ( We don't have reproduction steps, these are crashes in the wild) I will attach a log file with extra logging f... Read more
[WSA] TouchScreenKeyboard.wasCanceled is always false
On WSA platform keyboard wasCanceled flag is always false. TouchScreenKeyboard.wasCanceled is not supported on WSA by design. Docume... Read more
[Hub] 'Last Update' row shows future date in the License section
How to reproduce:1. Open Hub2. Click on Settings icon -> License Management3. Observe 'Last Update' row Expected result: Today's ... Read more
Baked emission is baked only if the material is first in array
Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present