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Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project
Reproduction steps:1. Open the user’s attached project Expected result: The project opensActual result: Editor crashes Reproducible ... Read more
EditorWindow maxSize is ignored
The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu.2)Resize the window, it should on... Read more
[WindowsMR][Remoting] - Remoting from a standalone app fails to load the...
Remoting from a standalone app is failing because the perception remoting dll is failing to load Repro Steps:1. Come ask us for the ... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
Per-frame GC Allocation when using HDRP Lens Flare Post Process Effect
How to reproduce: Create and open a new 3D HDRP Sample Template Open Profiler (Window → Analysis → Profiler) Enable Deep Profile and... Read more
Texture2D file size increases when the Texture Shape is set to 3D/2D Array
Reproduction steps: 1. Open the attached project “TextureProject” 2. Open the “Assets/New Scene.unity” scene 3. Select the “Assets/T... Read more
Editor crashes when trying access animation clip events through script
To reproduce:1. Open attached project2. Open test scene3. Press play4. Editor crashes Read more
[LWRP] Area Light does not generate light when its Shape is set to Disc
Repro steps:1. Open attached project2. Open Game view3. Select "Area Light" in the Hierarchy4. In the Light component, change the Sh... Read more
[Visual Effect Graph] Input field overlaps dropdown arrow icon while ren...
Input field overlaps dropdown arrow icon while renaming Category in Blackboard window. Steps to repro:1. Open the attached project.2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask