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0
votes
Not Reproducible

[HDRP][VT] Changing LOD level in node settings removes output port

ShaderGraph

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Aug 26, 2020

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Version/s:

Steps to repro: 1. create a new shader graph 2. add a VT sample node 3. select Graph Inspector > Node settings tab 4. change LOD mod... Read more

0
votes
Fixed

[ProBuilder] Samples reference LWRP instead of Universal RP

Package: Probuilder

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Sep 05, 2019

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Version/s: 4.1.0

One of the samples for the ProBuilder package is called "LWRP Support". This sample contains a Material that also references LWRP. B... Read more

0
votes
Fixed

5.4b5 Crash on DrawUtil::CleanupDrawMeshRawFromNodeQueue when selecting ...

Graphics - General

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Feb 10, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Uncollapse game object: House 4. Select random... Read more

0
votes
Duplicate

Project's Asset folder "Refresh" is much slower on Asset Pipeline Mode "...

Asset - Database

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Oct 25, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce: 1. Open attached project "ADBV2SlowRefresh.zip" 2. Edit -> Project Settings -> Editor -> "Asset Pipeline Mode" ->... Read more

0
votes
Fixed

[Android] Content type with PUT request with no upload handler shows "ap...

Android

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Aug 16, 2019

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Version/s: 2018.4.3f1, 2019.1

To reproduce: 1. Open attached project 2. Build and run to the Android platform 3. Check the logcat 4. Observe content type is set t... Read more

1
votes
Fixed

[OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing li...

Progressive Lightmapper

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Aug 19, 2020

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Version/s: 2020.1.3f1, 2020.2.0a21

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window press the ... Read more

0
votes
Fixed

[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart

Scripting

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Sep 20, 2019

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Version/s: 2020.1.0a4

Reproduction steps: 1. Open "optimization_tests.zip" project 2. "Preferences" -> "General" -> "Code Optimization on Startup" -> "Deb... Read more

0
votes
Fixed

Setting Terrain.drawHeightmaps to false in OnPreCull Crashes Unity

Terrain

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Apr 17, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open attache project. 2. Open the Demos/Vis/OpenWorld.unity scene. 3. Press Play. 4. Note the crash. Read more

0
votes
Fixed

[Visual Effect] Unable to set the maximum size of Array beyond 1 in Prop...

Visual Effects

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Aug 29, 2019

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Version/s: 2020.1.0a2

Unable to set the maximum size of Array beyond 1 in Visual Effect property Sheet element. Steps to repro: 1. Create a new project. ... Read more

0
votes
Won't Fix

[VFX Graph] Error is thrown when selecting camera and vfx component with...

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Aug 12, 2022

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Version/s: 2023.1.0a7

How to reproduce: # Drag any VFX to the Scene # LMB click and then drag to select camera and vfx component at the same time # ... Read more

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