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Debug Draw Mode stops rendering GameObjects when GPU Resident Drawer is ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Click on “Debug Draw... Read more
TryGetValueFromBag does not return false when used on a UxmlTypeAttribut...
How to reproduce:1. Open the attached Project "TypeTest" and load Scene "SampleScene"2. Observe the Console Expected result: No erro... Read more
See all versions button is missing in the Package manager
1. Create a new project;2. Open Package manager window;3. Set package manager to show "All packages";4. Expand any package in your p... Read more
[Graphics, Vulkan] Copying Texture2D to Texture2D array with incomplete ...
How to reproduce: Open and run the user attached build Observe the crash Reproducible with: 2020.3.36f1 Reproduced on: Windows 10 (I... Read more
[Mobile Notifications][Android] "Too many alarms (500) registered from u...
Repro steps:1. Open user attached project2. Build and Run on Android3. Press the button on the screen which schedules and sends a 10... Read more
[Android] Player Loop in Profiler is not steady when empty Scene is open...
Reproduction steps:1. Open the attached project “PlayerLoopNotSmoothProject”2. Select Android in Build Settings3. Make sure "Develop... Read more
NullReferenceExceptions and GUI Errors thrown when navigating between Ed...
Repro steps:1. Open attached project2. In a project window select "Scenes" folder3. Click on "SampleScene"4. Click on another Projec... Read more
[XR] Online documentation is missing for Vuforia AR package
Online documentation, changelog, license information is missing for Vuforia Engine AR. Offline documentation opens up on clicking. S... Read more
Modifying Input Actions when Reload Domain is disabled breaks existing b...
Reproduction steps:1. Open the attached “Input System Bug.zip“ project2. Open the “Playground” scene3. Enter Play mode and move the ... Read more
Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a ...
How to reproduce:1. Open attached project2. Open SampleScene3. Drag `SerializeFieldHangUp` to GameObject in the Inspector Reproducib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window