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0
votes
Not Reproducible

[API] Crash in Material.SetTexture with a null argument

Graphics - General

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Feb 15, 2016

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Version/s: 5.4.0b6

Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more

3
votes
Fixed

[Android][GLES] The 2DLight is disproportionately bright on some Android...

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Aug 18, 2025

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Version/s: 6000.0.56f1, 6000.2.1f1, 6000.3.0a5, 6000.4.0a1

How to reproduce:1. Open the “Finalrepro.zip“ project2. Open the “SampleScene“3. Build and Run for Android Expected result: The ligh... Read more

0
votes
Fixed

[URP] Unity crashes when setting the Material in Mesh Renderer to "Defau...

Universal RP

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Jul 20, 2022

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Version/s: 2022.2.0a11, 2022.2.0a16

Reproduction steps:1. Open the user's attached "My VR Template 1.zip" project2. In the Hierarchy select "Triangle" GameObject3. In t... Read more

0
votes
Fixed

[Hub] 'Last Update' row shows future date in the License section

Hub

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Jun 20, 2019

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Version/s:

How to reproduce:1. Open Hub2. Click on Settings icon -> License Management3. Observe 'Last Update' row Expected result: Today's ... Read more

2
votes
Fixed

[HDRP] Error thrown on clicking the "Embed Configuration Editable Packag...

HD RP

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Jul 05, 2022

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Version/s: 2021.3.6f1, 2022.2.0a17, 2023.1.0a1

Steps to reproduce:1. Create a project with HDRP Template2. Window > Rendering > HDRP Wizard3. Embed Configuration Editable Pa... Read more

0
votes
Fixed

Unity leaks memory when adding/removing breakpoints while debugging with...

Mono

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Jul 16, 2019

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Version/s: 2018.1.0a1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a9

How to reproduce:1. Open the "VS_Leak.zip" project3. Open the "NewBehaviurScript.cs" script4. Attach Unity Debugger via Visual Studi... Read more

0
votes
Feature Request

[Android] [Entities Graphics] CPU Usage spikes by 0.06 KB for every fram...

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Mar 24, 2023

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Version/s: 2022.3.0f1

Reproduction steps:1. Open the attached project "ECS_Animation"2. Go to File > Build Settings3. Tick Development Build4. Tick Aut... Read more

0
votes
Fixed

Part of sprite is cut off when Mesh Type is set to Tight

2D

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.2.18f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Loa... Read more

1
votes
Fixed

[Entities Graphics] RenderPipelineManager.DoRenderLoop_Internal() has sl...

Entities Graphics

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Apr 13, 2023

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Version/s: 2022.2.13f1, 2023.1.10f1, 2023.2.0a8, 2023.3.0a1

How to reproduce:1. Open the attached “IN-35920” project2. In the File → Build Settings check Development Build and Autoconnect Prof... Read more

0
votes
Fixed

Light Probe Group Edit Gizmo appears off-centered and is not smooth/flic...

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Aug 26, 2025

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Version/s: 6000.3.0a6, 6000.4.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Light Probe Group GameObject (GameObject... Read more

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