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An instance of a class that is derived from a class that is derived from...
Steps to reproduce: 1. Open attached project2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ha... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps:1. Open the attached project.2. Observe how both Particle System A and B are using C as a sub emitter.3. Play the effect... Read more
OnValidate fails to Undo the changes when one variable depends on another
How to reproduce:1. Open attached project "UndoValidateTest.zip" and scene "TestScene"2. In Hierarchy window, select "GameObject" ob... Read more
Crash when entering Play Mode with an object having "Use Fast Midphase" on
Reproduction steps:1. Open the attached project “Bug - NELT RaycastCrash”2. Enter the Play Mode3. Click around in the Game View Repr... Read more
Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
Lightmap is unassigned when entering Play Mode, switching Scene and exit...
How to reproduce:1. Open the attached user project “SampleProject.zip”2. Open Scene "Game" (Assets/Scenes)3. Enter Play Mode4. Press... Read more
[HDRP] SurfaceOptionUIBlock.DoOpaqueRenderingPassPopup error when in wir...
How to reproduce:1. Open the "testScene" Scene in the "case_1184602.zip" Unity project2. Switch to Wireframe scene view3. Select the... Read more
NullReferenceException is thrown after importing Post Processing when it...
How to reproduce:1. Create a new project2. Import Post Processing asset from Package Manager3. Add Post-process Layer component to M... Read more
[Android] [AssetBundle] Loading many AssetBundles causes a crash
To reproduce:1) Open attached project and Main scene in it2) Build and run on Android3) Notice a crash after 5-30 seconds (happens q... Read more
Gaphics.ExecuteCommandBuffer Adds Unwanted UpdateRendererBoundingVolumes...
How to reproduce:1. Download and open the attached project2. Enter "Play" mode3. Observe the profiler window Expected outcome: Updat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector