Search Issue Tracker
Fixed
Fixed in 2021.3.31f1, 2022.3.10f1, 2023.1.13f1, 2023.2.0b8, 2023.3.0a1
Votes
0
Found in
2023.3.0a1
Issue ID
UUM-33237
Regression
No
Gaphics.ExecuteCommandBuffer Adds Unwanted UpdateRendererBoundingVolumes Calls in Profiler
How to reproduce:
1. Download and open the attached project
2. Enter "Play" mode
3. Observe the profiler window
Expected outcome: UpdateRendererBoundingVolumes is not called multiple times
Actual outcome: UpdateRendererBoundingVolumes is called multiple times
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Resolution Note (fix version 2023.3.0a1):
Added early-out when executing empty command buffers.
Resolution Note (fix version 2023.2.0b8):
Added early-out when executing empty command buffers.