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[Emulation] Multiple Render Targets silently ignored from editor code wh...
To reproduce:1. Open project MRTInEditor2. Run bugdemo scene3. Notice that pos render texture gets coloured noise in the bottom line... Read more
SpringJoint2D sets 'frequency' to 0 and 'dampingRatio' to 1 when changin...
SpringJoint2D sets 'frequency' to 0 and 'dampingRatio' to 1 when changing values via script. For example in my script included in th... Read more
BlackBerry Z10 will not sleep with game active in the foreground
Create the simplest project possible, deploy it to a BlackBerry Z10 and set the Display/Screen Lock to 10 seconds, and wait and the ... Read more
Dragging sprites into empty area of dopesheet to create new curve doesn'...
1. Drag sprites from hierarchy to empty area in dopesheet Observe how nothing happens in regards to creating a new curve Read more
After crashing the Unity editor retains broken prefabs
To Reproduce:1. Open crashTest project2. Save scene3. Place a few cubes in the scene4. Turn one of the cubes into a prefab5. Attach ... Read more
Default parameter of a blend tree is different in Animator and Inspector
The default blend value of a blend tree node is different in the Animator windown and Inspector. The Animator window shows a generic... Read more
Ctrl+Z fails to undo Animation Type changes, yet seems it has worked
Repro steps:1. In the Model Importer of a humanoid model change Animation Type to None and Apply2. Press Ctrl Z - the type changes b... Read more
[Skybox] The Left and Right labels on the skybox/6-sided shader are reve...
You can test this yourself, just cut up the cross into 6 segments and paste into the corresponding area, and you will notice that on... Read more
Undo doesn't work with Avatar mapping - when mapped using the body image
Repro steps:1. Assign the spine bone to the wrong bone - on the list of bones2. Press Ctrl Z - the change is undone3. Assign the spi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Semantic Diff] - Semantic merge does not recognize preprocessor defines.
- Texture preview Slice slider is not greyed out when 2D Array has only one slice and no interaction is available
- Audio Clip is wrongly labeled as having Preload Audio Data enabled when Analyzing issues through Project Auditor
- Sprite renders black in Scene view after editing and clicking Apply with Scene Preview enabled in the Sprite Editor
- "NullReferenceException" is thrown when applying or reverting Shader Build Settings after entering Play Mode