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Objects lighten up by light probes in Gamma Color Space looks too bright
To reproduce the bug please follow the steps1. Open case_678167 project2. Bake scene lighting (Lighting window -> Build)3. Cube t... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
Parameter for frac() in surface shaders ignores increments inside nested...
How to reproduce:1. Open the attached "NestedLoopShader.zip"2. Reimport the SurfTest and SurfTest2 shaders and materials3. Inspect t... Read more
#if ENABLE_VR is always set to true even if there is no VR support enabl...
How to reproduce:1. Open the "case1175229_ReproProject" Project2. Observe the console Expected result: Error message does not get pr... Read more
[LWRP]Build crashes when built with shadergraph file added to Always Inc...
To reproduce:1. Open "1191757" project2. Open Player Settings > Graphics3. Add a new Element in Always Include Shaders list (incr... Read more
Some normal maps has ripple effect and appears to be lower in quality wh...
How to reproduce:1. Open the attached project ("case_1169679-Material regression.zip")2. Open the repro scene ("repro_2019")3. Notic... Read more
Editor-only AssemblyDefinition files ignores the Api Compatibility Level...
How to reproduce:1. Open the "AssemblyTest.zip" project2. Make sure the "Api Compatibility Level" is set to .Net 2.03. Open the gene... Read more
"Tab" key exits the name text field in the VFX Graph tab when renaming t...
How to reproduce:1. Create a new Unity project2. Make sure the Visual Effects Graph package is installed3. In the Project window, ri... Read more
Part of sprite is cut off when Mesh Type is set to Tight
How to reproduce:1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Loa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation