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Temporal Anti-aliasing causes jittering/shaking when using a Camera over...
How to reproduce: 1. Open the project “IN-102544_JitterTAA”2. Move the Game View Tab to another screen3. Click on the Game View or m... Read more
Reverting and Applying [SerializeReference] List property creates persis...
Reproduction steps:1. Open the attached “IN-103686.zip” project2. Select the “New Prefab Variant” from the Project Window3. In the I... Read more
Flythrough mode conflicts with terrain hotkeys
To reproduce:1. Create new project2. Add Terrain3. Click right mouse button + shift + w to use flythrough mode4. While using flythou... Read more
[Linux] Project Settings window cannot go over Build Settings window
How to reproduce:1. Create or open any project2. Open Build Settings and Project Settings windows3. Make sure that both windows are ... Read more
Canvas' children scale when GameObjects are being selected in the Hierarchy
How to reproduce:1. Open user's attached 'Canvas Problems.zip' project2. Open SampleScene3. Select Image GameObject in the Hierarchy... Read more
[Interactions] Some Interactions don't have the correct startTime, time ...
Github: https://github.com/Unity-Technologies/InputSystem/issues/576 Affected Interactions:- Press: Press Only, Press and Release- H... Read more
[Mac] Unity freezes with failed assertion 'processed == fileSize' when i...
How to reproduce:1. Create a new project2. Import "output.abc" file (download link in the edit) Actual result: Unity freezes. Reprod... Read more
Warning about an obsolete feature appears when Image Type is set to Tiled
How to reproduce:1. Open the “TestWarning“ project2. Open the “SampleScene”3. Click on the “Test” GameObject in the Hierarchy4. In t... Read more
[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...
"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating ... Read more
[iOS] Memory increases significantly when a TMP Text component has a lot...
How to reproduce:1. Open the attached Project "Test_TMP.zip"2. Build and Run a Development Build of the Scene "SampleScene" on iOS3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size