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[XR][GearVR] Empty project is not rendered with Single-Pass selected on ...
How to reproduce:1. Open attached project2. Build&Run to Samsung Galaxy S7 (Mali)3. Launch application, observe black screen Reg... Read more
UnityException is thrown when the affected code has no "isPlaying" method
How to reproduce:1. Open the attached “IN-13813” project2. Open the “Home” Scene Expected result: No errors are thrownActual result:... Read more
Editor freezes and a very large amount of GC is generated when setting a...
How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Open the Profiler window4. Enter Play mode5. Press the... Read more
Custom "Failed to extract resources needed by Il2CPP" error message when...
Our QA is testing extreme cases and one of them is the behaviour of the app when local storage is full. When the disk is full we wan... Read more
[Mac] Unity freezes with failed assertion 'processed == fileSize' when i...
How to reproduce:1. Create a new project2. Import "output.abc" file (download link in the edit) Actual result: Unity freezes. Reprod... Read more
[WindowsMR] Crash on 2nd time entering VR mode from None
REPRO STEPS1. Build/deploy attached project for UWP, x64, local machine2. run the app3. Press Q to enable VR mode4. Focus the HMD (W... Read more
[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more
Graphics.Blit does not work when destDephSlice is 1
To reproduce:1. Open the user’s project2. Switch to WebGL build3. Build And Run Expected result: Both squares are colorfulActual res... Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project2. Go to Assets -> Import Package -> Custom Package...3. Select any package (or the... Read more
URP Particle SimpleLit is missing #pragma multi_compile _ LIGHTMAP_SHADO...
How to reproduce: Open the attached project "ParticleLitProbeOcclusion_Bug.zip" from UUM-18601 Change the shaders from ParticleLit t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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