Search Issue Tracker
Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2020.3.39f1
2021.3.9f1
2022.1.16f1
2022.2.0b8
2023.1.0a10
2023.2.0a1
2023.3.0a3
Issue ID
UUM-14479
Regression
No
Graphics.Blit does not work when destDephSlice is 1
To reproduce:
1. Open the user’s project
2. Switch to WebGL build
3. Build And Run
Expected result: Both squares are colorful
Actual result: One square is pink
Reproducible with: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Reproduced on: Windows 10, macOS 12.5.1
Notes:
- Not reproducible in the Editor on Windows 10
- Reproducible in the Editor and in the Player on mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
Resolution Note:
Unfortunately WebGL does not support any of the extensions needed to render to a slice of a Texture2DArray, needed by the Blit function.
Resolution Note (2023.3.X):
Unfortunately WebGL does not support any of the extensions needed to render to a slice of a Texture2DArray, needed by the Blit function.