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3
votes
Fixed

[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...

Shaders

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Feb 20, 2016

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Version/s: 5.3.2p3

Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more

0
votes
Fixed

Longer build profile titles are not compatible with the resized window

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Jan 17, 2024

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Version/s: 2023.3.0b4, 6000.0.0b11

How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select any platform from the list Click the "Add Build Pro... Read more

1
votes
Fixed

[Adreno][Vulkan][Android] Models rendered with Blend "One Zero" or an im...

Mobile Graphics

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Oct 21, 2019

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Version/s: 2017.4, 2018.4, 2018.4.4f1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "VulcanAndroidBug.zip" project2. Build & Run for Android3. Notice that "Blend One Zero" and "Implicit... Read more

0
votes
Fixed

Render Texture is not cleared before Camera rendering when using Univers...

Package: Scriptable Render Pipeline Universal

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Sep 18, 2019

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Version/s: 7.0.1

How to reproduce:1. Open User's attached URPTemplate.zip project2. Open SampleScene found in Assets -> Scenes3. Enter the Play mo... Read more

0
votes
Active

“[Worker2] Import Error Code:(4)…” warning is thrown after creating Mixe...

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Oct 13, 2025

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Version/s: 6000.3.0b6

Reproduction steps:1. Create a new Mixed Reality template project2. Observe the Console Actual result: “[Worker2] Import Error Code:... Read more

0
votes
Fixed

RenderingLayerMask dropdown is empty when creating a Scriptable Renderer...

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Mar 18, 2024

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Version/s: 6000.0.0b12, 7000.0.0a1

Reproduction steps:1. Open the attached “RenderingLayerMaskBug.zip” project2. Select the “PC_Renderer.asset” (Assets > Settings &... Read more

0
votes
Fixed

[Perforce] Perforce-locked vfx files can still be edited and saved

Package: Visual Effect Graph

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Oct 23, 2019

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Version/s: circa 7.2.0

It is possible to modify perforce-locked graphs. Repro steps:1. In a perforce-enabled project, open a locked VFX graph asset (i.e. a... Read more

0
votes
Fixed

Backport Previoous Frame Remap functions for Foveated Rendering

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Jun 20, 2023

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Version/s: 2022.3.2f1

Missing previous frame versions of the UV remap functions in FoveatedRendering_Metal.hlsl (RP Core) Read more

2
votes
By Design

Baking reflection probes performance regression

Global Illumination

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Feb 19, 2016

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Version/s: 5.3.2p4

1. What happenedOn 5.3.2p4 it takes about twice the time to bake reflection and custom probes as in 5.2.4p1. 2. How we can reproduce... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

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Jan 14, 2016

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Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

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