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0
votes
Fixed

[Sprite Editor] Label and Sprite name overlaps with its input field when...

Package: 2D Animation

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Nov 26, 2019

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Version/s: 4.0.0, 3.0.8, 3.0.5, 3.0.2

Label and Sprite name overlaps with its input field under "Category List" when preset of "Sprite Library Asset" is created, refer at... Read more

0
votes
Won't Fix

[Visual Effect Graph] Transition between two Blocks is not selected when...

Package: Visual Effect Graph

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Sep 27, 2019

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Version/s: 7.1.2

Transition between two Blocks from the Visual Effect Graph is not getting selected when they are kept closer to each other, it gets ... Read more

0
votes
Fixed

UI Builder data binding window shows incorrect data source paths when ty...

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Dec 22, 2023

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Version/s: 2023.2.4f1, 2023.3.0b1, 6000.0.0b11

How to reproduce:1. Open the attached “uibuilder_databinding_issue” project2. Open the UI Builder window (Window > UI Toolkit &gt... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more

0
votes
By Design

PlayerSettings.Android.targetArchitectures == AndroidArchitecture.All re...

Android

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Dec 03, 2021

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Version/s: 2019.4, 2020.3, 2020.3.23f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached "1385621_Repro.zip" project2. Open the Player Settings (Edit->Project Settings...->Playe... Read more

0
votes
Fixed

Standalone Visual Solution build creates a '_Data' folder with the wrong...

Windows

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Sep 25, 2019

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Version/s: 2018.3.0a1, 2018.3.14f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce:1. Create a new project and name it 'A.B.C'2. Open Build Settings and enable 'Create visual Studio solution'3. Bu... Read more

1
votes
In Progress

Vulkan denylist regexp editor validation checker does not match runtime

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Nov 18, 2025

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Version/s: 6000.1.7f1, 6000.2.6f2, 6000.3.0b10, 6000.4.0a4, 6000.5.0a3

The C++ uses the default std::regex modified ECMAScript format while the C# editor validation checker uses the default .NET engine w... Read more

1
votes
Fixed

[Android] The Player freezes when an external display monitor is disconn...

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Aug 25, 2025

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Version/s: 6000.0.56f1

Reproduction steps:1. Open the attached “IN-113050” project2. Build and Install the Android Player to the Android device3. In the An... Read more

1
votes
Fixed

Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex

Shaders

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Feb 16, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Run scene4. Press "E"5. Unity crashes Reproduced with: 5.3.2p... Read more

0
votes
Fixed

Animation transition plays only once after editing file in the external ...

Package: UI Builder

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Nov 11, 2021

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Version/s: 1.0.0

Reproduction steps:1. Open the 'UI Tookit theme bug' project2. Open the 'theme1' file in any text editor3. Make any small change and... Read more

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