Search Issue Tracker
Fixed
Fixed in 6000.3.1f1, 6000.4.0a6, 6000.5.X, 6000.5.0a4
Votes
1
Found in
6000.1.7f1
6000.2.6f2
6000.3.0b10
6000.4.0a4
6000.5.0a3
Issue ID
UUM-127677
Regression
No
Vulkan denylist regexp editor validation checker does not match runtime
The C++ uses the default std::regex modified ECMAScript format while the C# editor validation checker uses the default .NET engine which it should have the ECMAScript option
C# regex engine intersects the ECMAScript to a decent degree but not fully. There are valid regex combos in ECMAScript that the C# layer may not allow
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebRequest] Missing CURLOPT_SEEKFUNCTION causes "curl error 26" on POST retry with reused connections
- Summary tab is selected but its content is not displayed when pressing Ctrl/Cmd+A in the Project Auditor window
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
Resolution Note (fix version 6000.5):
Fixed an issue where Vulkan and D3D12 device filter assets would use the default .NET Regular Expression engine to check valid regular expressions when the Player engine explicitly used ECMAScript.
Resolution Note (fix version 6000.4.0a6):
Fixed an issue where Vulkan and D3D12 device filter assets would use the default .NET Regular Expression engine to check valid regular expressions when the Player engine explicitly used ECMAScript.
Resolution Note (fix version 6000.3.1f1):
Fixed an issue where Vulkan and D3D12 device filter assets would use the default .NET Regular Expression engine to check valid regular expressions when the Player engine explicitly used ECMAScript.