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[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...
How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more
[Block] Gradients with high intensity sampled with a per-particle attrib...
Gradients with a high intensity (i.e. 10) flicker. Repro steps:1. Import the attached vfx.2. Activate color, observe expected behavi... Read more
Mobile Notification Settings are not saved
Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -> Mobile Notification Settings3. Chan... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more
Enabling Deep Profile on Standalone Profiler crashes the Standalone Prof...
Steps to reproduce:1. Create a new project or open an existing one2. Open Standalone Profiler3. Enable Deep Profile4. Switch to Edit... Read more
VFX Shaders generate warnings when building a project
How to reproduce:1. Open the attached project “ShaderWarning”2. Build the project3. Observe the Console Expected result: There are n... Read more
Screen tearing occurs when running standalone build in Fullscreen Mode
Steps to repro:1. Open original project "New Unity Project.zip"2. Enter Play Mode and notice that there is no screen tearing in Game... Read more
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Run scene4. Press "E"5. Unity crashes Reproduced with: 5.3.2p... Read more
[iOS] HandHeld.PlayMovie doesn't work correctly in Landscape mode on iOS6
To Reproduce: 1. Deploy the attached project to an iOS6 device.2. Rotate the device to landscape mode.3. Play video in any mode.4. O... Read more
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