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Crash on InvokeWithThrow when using push-to-talk in IL2CPP player
Reproduction steps:1. Open the attached project2. Build the player with IL2CPP3. Play "MirrorIgnorance Demo" scene4. Press Host5. In... Read more
In PortraitUpsideDown rotation image is upside down
When device build is set to Auto-Rotate, but Android device is set to fixed rotation, in PortraitUpsideDown rotation the arrow is up... Read more
[Visual Effect Graph] Transition between two Blocks is not selected when...
Transition between two Blocks from the Visual Effect Graph is not getting selected when they are kept closer to each other, it gets ... Read more
Deployment window burger button icon is inconsistent with other burger b...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Deployment package (com.unity.services.de... Read more
Foldouts cannot be expanded by clicking the arrow
To reproduce:1. Open attached project ("case_1213781.zip")2. Select "Test" Game Object from Hierarchy3. In the Inspector window use ... Read more
Cinemachine Hard Look At component is ignored when Cinemachine Third Per...
How to reproduce:1. Extract and open the attached “IN-125049.zip“ project2. Open the “SampleScene“ scene3. Observe the Game View Exp... Read more
Render Pipeline Converter - Initialize button is hidden/unhidden wrong.
When working with the RP converter, and you want to see what is going to be updated, you need to click on the converter, then go bac... Read more
Crash when moving a folder with Prefabs to another folder which contains...
Fatal Error crash when moving a folder with Prefabs to another folder which contains a folder with the same name as a folder with Pr... Read more
CrashReportHandler.enableCaptureExceptions does not ignore crashes when ...
How to reproduce:1. Open the “DiagnosticsNotIgnoringCrashes“ project2. Make sure that the “Cloud Diagnostics” Service is enabled (Wi... Read more
Compute Shader Inspector fields are spaced far from their labels
Reproduction steps:1. Create a new project2. Install Visual Effect Graph package3. Create Visual Effect Graph Asset (Create > Vis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument