Search Issue Tracker

0
votes
By Design

Mask is not being rendered into RenderTexture in Game View when Render M...

uGUI

-

Nov 03, 2019

-

Version/s: 2019.2.0b9, 2019.3, 2019.3.0b9, 2020.1

How to reproduce:1. Open user attached 'Svg UI Repro.zip' project2. Open 'SampleScene' Scene3. Select 'Mask' child of 'Canvas - Scre... Read more

3
votes
Fixed

Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a ...

Serialization

-

Sep 27, 2019

-

Version/s: 2019.3.0a8, 2019.3.0b4, 2020.1.0a1

How to reproduce:1. Open attached project2. Open SampleScene3. Drag `SerializeFieldHangUp` to GameObject in the Inspector Reproducib... Read more

0
votes
Fixed

[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...

Mobile

-

Jan 22, 2020

-

Version/s: 2020.1.0a20

Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more

0
votes
Fixed

[Camera] Camera preview does not display visible world space canvas

Camera

-

Jan 30, 2020

-

Version/s: 2019.3.0a10, 2020.1.0a21

1. Create a new project.2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button)3. Select Canvas in Hie... Read more

1
votes
Fixed

[Android] Build and run fails when Rewired is present in the project

Scripting

-

Jul 12, 2019

-

Version/s: 2019.3.0a8

Repro steps:1. Open QA attached project "repro_1169148"2. Switch build target to Android3. Build and run Actual: Build fails with a ... Read more

0
votes
Won't Fix

[ParticleSystem] Volumed Cone emitter with high angles, causes not fully...

Shuriken

-

Feb 12, 2016

-

Version/s: 5.4.0b6

Info:It seems there is some kind of limited distance how much particles are emited from shell. No Regression Project Steps:1. Open s... Read more

0
votes
Fixed

[Editor] Prefab gets corrupted when importing Standard Assets from Asset...

Editor - Other

-

Feb 04, 2016

-

Version/s: 5.3.2p1

Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps:1. Open attached project.2. In the proj... Read more

0
votes
By Design

[HDRP] PBR Sky Air Attenuation Distance Intensity field value is reset t...

Package: Scriptable Render Pipeline HD

-

Aug 14, 2019

-

Version/s: 7.1.1, 7.0.0

PBR Sky Air Attenuation Distance Intensity field value is reset to 0 when the window is closed, although the intensity is not reset ... Read more

0
votes
Fixed

Colors in the "Global Illumination" Scene View Draw Mode panel are not u...

Shadows/Lights

-

Jun 22, 2022

-

Version/s: 2021.3.3f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1

Reproduction steps:1. Open the attached "ContributeGIColors" project2. Make sure the Scene window Draw Mode is "Contributors / Recei... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.