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[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...
1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more
Crash on ReadJointDofs when when moving GameObject
How to reproduce:1. Download and open the attached "Robot Scara" project2. Enter Play mode3. Press Start4. Use the arrow keys5. Obse... Read more
[Android] Target Frame Rate cannot be set to 45 Hz on a 60 Hz device
How to reproduce:1. Open the attached “IN-40698” project2. In Edit → Project Settings → Player under Resolution and Presentation dis... Read more
Awake and Start are called not on the same frame when entering Play Mode
How to reproduce:1. Open attached project "AwakeStartScene.zip"2. Open "To" scene3. Enter Play Mode4. Observe Console Expected resul... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more
[UI] Object shown as missing if removing component from a gameobject, On...
- Add a UI Button to a scene- Add an empty gameObject, e.g. GO1- Attach a script or amy other component e.g. BoxCollider to GO1- For... Read more
Test Framework does not export the result XML file when running tests fr...
Reproduction steps:1. Extract the attached "FAV_repro_IN-38148(1.3.3).zip" project2. Open the Command Line and navigate to the proje... Read more
Warnings are thrown after building Universal 3D Sample template project
Steps to reproduce:1. Create a new project with Universal 3D Sample template2. Build And Run3. Observe the Console Actual results: "... Read more
Editor crashes when exiting the Play Mode while a certain GameObject is ...
Reproduction steps:1. Open the repro project2. Open _LittleDemolition2/_Scenes/Stages/021.unity scene3. Select the Stage GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left