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[HDRP] PBR Sky Air Attenuation Distance Intensity field value is reset t...
PBR Sky Air Attenuation Distance Intensity field value is reset to 0 when the window is closed, although the intensity is not reset ... Read more
[Mesh] Cylinder and Sphere meshes disappear until editor restart after m...
Steps Open project (see comments) Open Assets/LOW/BreaksResourcesRepro Check scene view ## Observe that Cylinders and spheres are vi... Read more
Environment lighting missing when building with CLI on Linux
What's happening? The customer experienced issues with building on CI where GI was not generated, when building from CLI. {}Reproduc... Read more
Graphics.CopyTexture is called with mismatching mip counts when Anti-ali...
Reproduction steps:1. Open the attached project “TextureBug“2. Select the Custom Render Texture “Assets/Texture”3. Save Project (CTR... Read more
Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce:1. Download and open the attached project "Compute Shader Tests.zip"2. Open the play mode3. Click on the buttons st... Read more
[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart
Reproduction steps:1. Open "optimization_tests.zip" project2. "Preferences" -> "General" -> "Code Optimization on Startup" -&g... Read more
TapInteraction is triggered twice when using HoldInteraction
How to reproduce:1. Open the user's attached "InputSystemDemo" project2. Open the "Interactions Issue Scene" scene3. Enter Play mode... Read more
UI Builder leaks "DefaultCommonDark_inter.uss" stylesheet into UI Documents
How to reproduce: Open the attached project (IN-5049.zip) Make sure “SampleScene” is open from the “Assets/Scenes” directory Observe... Read more
Sprites disapear when selecting multiple objects and using the Transform...
Steps to reproduce : 1. import the project attached2. add a few sprites to the scene located in the folder3. select all the sprites4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List