Search Issue Tracker
First array element expansion is broken for arrays that use Custom Prope...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene" and select "Input array" in the Hierarchy 3. Try to add bin... Read more
Crash on TcpProtobufClient::EndBatch when creating a Prefab and Cache Se...
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/Scenes/SampleScene" scene 3. Create a new GameObject "Cube" ... Read more
“DrawMeshInstanced does not support…” error in the Console pops up when ...
Reproduction steps: # Open the attached project # Enter the Play Mode # Hover over the “Potion” GameObject in the Game View # ... Read more
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in t...
How to reproduce: 1. Create a new empty project in your repository 2. Create a scene 3. Add the “Universal RP (com.unity.render-p... Read more
<rdar://problem/43248387> [iOS 12] Xcode reports ~4 times higher memory ...
To reproduce: 1. Create an empty project or use QA attached one 2. Build it for iOS 3. Run on the device with iOS 12 4. Open Debug n... Read more
NetworkTransformChild component from Multiplayer HLAPI package cannot be...
How to reproduce: 1. Create a new Unity project 2. Download the Multiplayer HLAPI package 3. In the Project window navigate to Packa... Read more
Symbols that are not Standard ASCII are formatted into different symbols...
To reproduce: 1. Open attached project (blank_test_project-master.zip) 2. Open SampleScene 3. Select BasicStringTest from the Hierar... Read more
UWP ARM64 build fails when Script Debugging is enabled
How to reproduce: 1. Open the attached project "project2022.zip" 2. Build the project for UWP with Development Build and Script De... Read more
[WebGL][BuildError] Constant il2cpp build error after OSX 12.3 Upgrade
Repro: On a macOS computer with macOS 12.3: 1. Create a new empty 3D project 2. Switch platform to WebGL 3. Build What happens: the... Read more
EditorGUILayout.PropertyField is not changing the list elements
How to reproduce: 1. Open project "2020.3.22f1.zip" 2. Press BuildConfig>Open Build Configuration Window in the top menu 3. Press th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working