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Game Objects instantiated from Asset Bundles don't retain serialized values
Repro steps: 1. Open attached project and make sure build target is Android 2. Close Unity, adjust build.sh in the project's folder ... Read more
Selecting game object throws two errors: ReflectionTypeLoadException and...
Steps to reproduce: 1. Open attached project 2. Open scene "dassa" 3. In hierarchy, select "GameObject" 4. Notice errors in console... Read more
[Mobile] Keyboard is not opened when an InputField which Content Type is...
To reproduce: 1. Download attached "bug_example.zip" project and open in Unity 2. Open "SampleScene" scene 3. Build for iOS 4. Depl... Read more
"Other" category is not shown in the player Profiler graph if a sample i...
How to reproduce: 1. Create and open a new project 2. Select File > Build Settings 3. Enable 'Development Build' and 'Autoconnect Pr... Read more
[WebGL] Can't compile WebGL project that uses a struct which has an empt...
Reproduction steps: 1. Open attached project "IL2CPP Bug" 2. Build scene "Main" for WebGL 3. Build fails Read more
[iOS] Screen.dpi returns wrong value for iPhone 11 Pro
How to reproduce: 1. Build the attached project for iOS Simulator SDK 2. Open the generated Xcode project 3. Select iPhone 11 Pro as... Read more
Crash on (nvoptix) optixQueryFunctionTable when opening project or light...
Create a new project. Close the editor. Open the project with -force-vulkan. => Crashes the editor with the following stack trace: ... Read more
A memory leak happens when a project has corrupted .meta files.
Reproduction steps: 1. Open the attached project with argument “-diag-temp-memory-leak-validation” 2. Inspect the Console window ... Read more
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view