Search Issue Tracker

1
votes
Fixed

Fatal signal 11 (SIGSEGV), code 2 crash on Android devices

Android

-

Jan 28, 2016

-

Version/s: 5.3.1p4

Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more

3
votes
Won't Fix

Using "Run all in player (Android)" does not update test tree with test ...

Package: DS - Unity Test Framework

-

Aug 28, 2020

-

Version/s: 1.1.9

Reproduction steps: 1. Open "tdd-asteroids-master 5.zip" project 2. Open the Play mode Test Runner 3. "Run all in player" Case#1: E... Read more

0
votes
By Design

Center Mode Transform Gizmo Does not account objects without a renderer

Scene/Game View

-

Jul 09, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b9, 2019.3.0a1

How to reproduce: 1. Open the attached project named Case_1168396 2. Select the Particle System 3. Observe the position of the Trans... Read more

0
votes
Fixed

[WindowsMR] Crash on 2nd time entering VR mode from None

Package: WindowsMR

-

May 09, 2019

-

Version/s: 3.0.0

REPRO STEPS 1. Build/deploy attached project for UWP, x64, local machine 2. run the app 3. Press Q to enable VR mode 4. Focus the HM... Read more

0
votes
By Design

[WindowsMR][Remoting] - Remoting from a standalone app fails to load the...

Package: WindowsMR

-

May 13, 2019

-

Version/s: 1.0.11

Remoting from a standalone app is failing because the perception remoting dll is failing to load Repro Steps: 1. Come ask us for t... Read more

1
votes
Won't Fix

[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices

Android

-

Jan 24, 2016

-

Version/s: 5.2.3p1

Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

-

Jan 13, 2016

-

Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more

1
votes
Fixed

Custom "Failed to extract resources needed by Il2CPP" error message when...

Android

-

Jul 24, 2019

-

Version/s:

Our QA is testing extreme cases and one of them is the behaviour of the app when local storage is full. When the disk is full we wan... Read more

0
votes
Fixed

Sprite-Lit-Default shader's Normal Map and Mask textures are not affecte...

Package: Scriptable Render Pipeline Universal

-

Aug 16, 2020

-

Version/s: 10.0.0-preview.55

How to reproduce: 1. Open the attached project (1270850.zip) 2. Open the "Main" scene 3. In the Project window select the "Mat" mate... Read more

0
votes
Fixed

[Editor] Prefab gets corrupted when importing Standard Assets from Asset...

Editor - Other

-

Feb 04, 2016

-

Version/s: 5.3.2p1

Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps: 1. Open attached project. 2. In the p... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.