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"NullReferenceException" is thrown when adding IKManager2D Component to ...
How to reproduce:1. Open the attached project "LoL_Math_Game.zip"2. Open Assets\FactoryGame\Scenes\GameScene.unity3. Select "RobotPr... Read more
Can't inherit the Alive value from the Spawner context
Repro steps: Create a default VFX Graph and drag it in the scene Add a Set SpawnEvent Alive block in the spawner and set it to {}fal... Read more
Crowd.Proximity.Collect takes a long time with idle agents
Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more
[2022.2] Position of the sliders handle is not the same as the value whe...
How to reproduce:1. Open the user’s attached “BugReport.zip” project2. In the Project window, select “New Test.asset” (Assets > R... Read more
Game View does not refresh after finishing Splash Screen Preview
Game View does not refresh after finishing Splash Screen Preview. Steps to repro:1. Create a new Project.2. File > Build Settings... Read more
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x)Editor running in batchmode (does not repro in the Editor GUI)ASTC Texture C... Read more
[Quest 2] When using Scenes with Oculus layers and building for Android ...
Steps to reproduce:1. Open the attached user's project "TestScenesXRSDK.zip"2. Open "UnderlayCubemap.unity" Scene3. Make sure OpenGL... Read more
[Linux] Project Settings window cannot go over Build Settings window
How to reproduce:1. Create or open any project2. Open Build Settings and Project Settings windows3. Make sure that both windows are ... Read more
"NullReferenceException" in Particle System's Shape Module while referen...
Reproduction steps: Open attached project "SpriteIssues.zip" and scene "BaseBattleWorld_ProperUnits" In Hierarchy window, select "En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow