Search Issue Tracker
Fixed
Fixed in 2021.3.23f1, 2022.2.17f1, 2023.1.0a12
Votes
0
Found in
2021.3.22f1
2022.2.0a18
2023.1.0a1
Issue ID
UUM-8698
Regression
No
Can't inherit the Alive value from the Spawner context
Repro steps:
# Create a default VFX Graph and drag it in the scene
# Add a *Set SpawnEvent Alive* block in the spawner and set it to {*}false{*}.
# Add an *Inherit Source Alive* block in Initialize
# Observe the particles are still spawning alive
Expected outcome:
- Particles to inherit the *false* alive and not show.
Notes:
* Inheriting Color works
* Setting Alive to false directly in Initialize works
* Inheriting via an Alive operator and plugging it into the alive block also doesn't work
!image-2022-07-12-13-27-02-266.png!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SHADERPASS has incorrect value when using Shader Graph for Built-In target
- [VFX] Gizmo still incorrectly rendered for a hidden property
- Nested object label indentation is incorrect when using the UI Toolkit Inspector
- Crash on tlsf_free when UI Elements are moved to the side by scrolling
- Setting VideoPlayer.time and pausing results in incorrect player.frame values
Resolution Note (fix version 2023.1.0a12):
Fixed in 2023.1.0a13