Search Issue Tracker
Fixed in 2021.3.23f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a12
Votes
0
Found in
2021.3.22f1
2022.2.0a18
2023.1.0a1
Issue ID
UUM-8698
Regression
No
Can't inherit the Alive value from the Spawner context
Repro steps:
- Create a default VFX Graph and drag it in the scene
- Add a Set SpawnEvent Alive block in the spawner and set it to {}false{}.
- Add an Inherit Source Alive block in Initialize
- Observe the particles are still spawning alive
Expected outcome:
- Particles to inherit the false alive and not show.
Notes:
- Inheriting Color works
- Setting Alive to false directly in Initialize works
- Inheriting via an Alive operator and plugging it into the alive block also doesn't work
!image-2022-07-12-13-27-02-266.png!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (fix version 2023.1):
Fixed in 2023.1.0a13