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Parts of Editor Skin swap back to Professional after restarting the Editor
How to reproduce: 1. Open attached project 2. Close Unity Editor 3. Open Unity Editor Expected result: Editor Skin is unchanged Act... Read more
SpaceAttribute and HeaderAttribute get displayed in a reverted order whe...
How to reproduce: 1. Open the user's attached project 2. Open 'Scene' 3. In the Hierarchy window select 'GameObject' and observe the... Read more
[Mobile] Resources.Load performance regression when (LZ4/LZ4HC) Compress...
How to reproduce: 1. Open the attached "resources-load-slow.zip" Project 2. Build it on the trunk and run It on an android device 3.... Read more
[Mobile Notifications] [Android] Tapping a notification doesn't do anyth...
Steps to reproduce: 1. Build and Run the user-attached project 2. Suspend the app (put it into the background) 3. Wait 10 seconds. A... Read more
Crash on mono_class_inflate_generic_type_with_mempool when entering the ...
Reproduction steps: 1. Open the attached "crash_IN-64954" project 2. Open the "Assets/Scenes/Daniel.unity" Scene 3. Enter the Pla... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip) 2. Open scene: main 3. Press play. C... Read more
Animation window does not refresh when animation is drag-and-dropped on ...
Create an objet. Select it in hierarchy. Open animation window. Drop an animation on the object -> no refresh Deselecting and resele... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object