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Some UI Component properties do not show that they were modified when th...
How to reproduce: 1. Open the user's attached "LayoutGroupPrefabBug" project 2. Open the Scene named "Scene" 3. Select the "Panel" G... Read more
[Vector Graphics] Polygons with rounded strokes rendered incorrectly
Repro steps: 1. Open QA attached project "repro_1188031" 2. Observe the Scene View Actual: Polygons rendered with sharp corners ... Read more
[URP] Terrain with "Draw Instanced" does not render when built with 'bat...
Steps to reproduce: 1. Build the project with the following command line: Unity.exe -projectPath <projectpath> -batchmode -buildTar... Read more
[GPU Lightmapper] LightGrid takes up too much memory on large scenes
Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more
[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...
Steps to reproduce: 1. Open attached project 2. Open "scenes/main" 3. Run "main" scene in unity and press "Start client" 4. Build a... Read more
LocalizedString/LocalizedAsset - Should expand when label is clicked
The foldout should expand when the label is clicked, not just the arrow. !image-2020-11-16-15-59-22-697.png|thumbnail! Read more
Material changes are not visible in the Game/Scene view when the Animati...
How to reproduce: 1. Open the user's attached "MaterialPropertyBlock" project 2. Open the "testMaterialProperty" Scene 3. Enter the ... Read more
Editor crashes on Unity::ConfigurableJoint::Create when loading a specif...
How to reproduce: 1. Open the "case_1198019" project 2. Load the "asd" scene -- Observe the crash Reproducible with: 2017.4.35f1, 2... Read more
[URP] [LWRP] Multiple Spotlights affect each other's shadows when close ...
Reproduction steps: 1. Open project in "URP2020.1.0a9Repro.zip" 2. Open "SampleScene.unity" 3. There are 2 Spotlights "SPLBlue" and ... Read more
[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit) 2. Build to iOS device 3. AudioSource.Play() and Microphone.Start() will be launched on beginn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects