Search Issue Tracker

0
votes
Fixed

[URP] Remove button is not activated in Shader Passes List after creatin...

Package: Scriptable Render Pipeline Universal

-

Nov 28, 2019

-

Version/s: 7.1.6, 7.1.5

Remove button is not activated in Shader Passes List after creating objects from Renderer Features in URPAssets_Renderer. Due to thi... Read more

1
votes
Fixed

[Decal] decal:blend in Surface shaders doesn't work with shadows

Shaders

-

Apr 30, 2015

-

Version/s: 5.0.1f1

Objects with "decal:blend" used to receive shadows in 4.x.In 5.0 they don't. Two projects with screenshots provided. Read more

0
votes
Fixed

Unity Hub requires elevated privileges when hubDisableElevate is set to ...

Package: Hub

-

Sep 04, 2025

-

Version/s: 3.14.0

How to reproduce:1. Open the services-config.json file (located at C:\ProgramData\Unity\config\services-config.json)2. Modify it wit... Read more

1
votes
Active

GameObject's position is not updating correctly when using [ExecuteAlways]

Scripting

-

May 03, 2022

-

Version/s: 2021.1.0b5, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "1424891.zip"2. Open the "SampleScene" Scene (Assets/Scenes)3. Observe the "Cube" Ga... Read more

0
votes
Fixed

[Graphics] DrawMesh crashes editor if material is not valid or null

Graphics - General

-

Dec 24, 2015

-

Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more

0
votes
Fixed

Animation window does not refresh when animation is drag-and-dropped on ...

Animation

-

Jan 29, 2016

-

Version/s: 5.4.0b3

Create an objet. Select it in hierarchy. Open animation window. Drop an animation on the object -> no refreshDeselecting and rese... Read more

0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

-

Mar 24, 2015

-

Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

0
votes
Fixed

Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...

2D

-

Apr 25, 2019

-

Version/s: 2019.3.0a1

How to reproduce:1. Open attached project2. Open Window &gt; General &gt; Test Runner3. Press Run All Reproducible with: 2019.3.0a1N... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.