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Performance in Game View is significantly impacted by Gfx.WaitForPresent...
How to reproduce:1. Create a new project using the default 3D template2. Open the Profiler (Window->Analysis->Profiler)3. Ente... Read more
IL2CPP build fails due to UnityEditor.dll usage in user code
How to reproduce: Open attached project In Build Settings window, Build for Windows IL2CPP Once test completes, examine Console wind... Read more
Shader cache is not used when building the Player repeatedly
Reproduction steps:1. Open the attached “BugReportWireframe.zip“ project2. Go to “File → Build settings“3. Press the arrow on the ri... Read more
[AR][Android] ARfoundation noticeable tracking lag on Android devices
Steps to reproduce:1. Open user attached project2. Build & Run to a mobile device3. Tap and place about 30 objects4. Shake the d... Read more
Game object transform.position is incorrect after Object.Instantiate aft...
How to reproduce:1. Download attached project files and open "test" Scene2. Enter Play mode. Notice now the world-space location in ... Read more
[Shader Graph] NullReferenceException error thrown on selecting any prop...
-ArgumentNullException error is thrown on deleting property from the Blackboard window.-NullReferenceException error thrown on selec... Read more
Only the first render target is reflected when using multi render targets
How to reproduce:1. Open the user's attached project "TestMRT.zip"2. Open Assets/Scenes/SampleScene.unity3. Select Assets/Settings/F... Read more
[TextMesh Pro] Wrapping does not work correctly when Japanese exclamatio...
How to reproduce:1. Open the attached project named Case_11716032. Resize the text area and observe the wrapping Expected result: Te... Read more
[Android] Editor shows that the Android NDK is not recommended even thou...
How to reproduce:1. Install the newest 2019.3 or 2020.1 Unity version from the hub2. Include Android support > "Open JDK", "SDK a... Read more
MultiColumnListView causes a memory leak when repeatedly shown and hidden
Reproduction steps:1. Open the attached "MCListViewTest" project2. Open the "Assets/Scenes/SampleScene" scene3. Enter the Play mode4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present