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[iOS] Loading with WWW.LoadFromCacheOrDownload from StreamingAssets hang...
Steps to reproduce: 1. Open attached project (StreamingAssetsDownloadBug_stripped.zip)2. Build for iOS3. Build the Xcode project and... Read more
[SW-unity-6-1] A blue line at the top of the Viewport window appears whe...
Steps to reproduce: 1. Open the attached project “IN-93559”2. Open UI Builder (Window -> UI Toolkit -> UI Builder)3. Click on ... Read more
Entering Play Mode fails when using "EditorApplication.LockReloadAssembl...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/TestScene.unity” Scene3. Enter the Play Mode4. Obser... Read more
Some Prefab Source section items overflow into Override section
Reproduction steps:1. Create a new project2. Create a new GameObject and add a LOD Group Component in Inspector (Rendering > LOD ... Read more
Low contrast in the bug reporter makes textboxes hard to see and text di...
Reproduction steps:1. Ensure Windows is set to a light theme (Windows Settings → Personalization → Themes)2. Open the Unity Bug Repo... Read more
[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
[DX12] Crash on GfxTaskExecutorD3D12::AddRequiredResourceBarriers when o...
How to reproduce:1. Open the attached “IN-86338.zip” project2. Open the “Water” Scene (Assets/scenes/Testing/Water.unity)3. Observe ... Read more
[CustomEditor] DragPerform event does not fire when Unity Editor is not ...
To reproduce:1) Open the attached project2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser3) Make sure... Read more
Sprite preview looks blurred on low res sprites, even though point filte...
To reproduce: 1) Open the attached project2) Select sprite sheet in assets, check that filtering is set to point3) Now select any sl... Read more
Hub incorrectly displays the project path if the directory name starts o...
1. Open Unity Hub2. Extract the “Empty !.zip” project3. Add the project to the Hub4. Observe the project path in the Hub Expected Re... Read more
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