Search Issue Tracker

Fixed

Fixed in 6000.0.23f1

Votes

0

Found in

6000.0.22f1

Issue ID

UUM-84383

Regression

Yes

[DX12] Crash on GfxTaskExecutorD3D12::AddRequiredResourceBarriers when opening a specific Scene

-

How to reproduce:
1. Open the attached “IN-86338.zip” project
2. Open the “Water” Scene (Assets/scenes/Testing/Water.unity)
3. Observe the Editor Process

Expected result: The “Water” Scene is opened
Actual result: The Editor Crashes

Reproducible on: Windows 11
Not reproducible on: macOS Sonoma 14.6.1 (Intel)

Reproducible with: 6000.0.19f1, 6000.0.22f1
Not reproducible with: 2021.3.45f1, 2022.3.50f1, 6000.0.18f1
Fixed in: 6000.0.23f1

Notes:
- Reproducible with DirectX12 Graphics API
- Not Reproducible with DirectX11, Vulkan, OpenGLES3

First few lines of the Stack Trace:
0x00007FF85578E694 (Unity) GfxTaskExecutorD3D12::AddRequiredResourceBarriers
0x00007FF855791804 (Unity) GfxTaskExecutorD3D12::DoExecute
0x00007FF855793522 (Unity) GfxTaskExecutorD3D12::Execute
0x00007FF855773BD7 (Unity) GfxDeviceD3D12::QueueExecute
0x00007FF85576BA52 (Unity) GfxDeviceD3D12::FlushInternal

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.