Search Issue Tracker
Fixed
Fixed in 6000.0.23f1
Votes
0
Found in
6000.0.22f1
Issue ID
UUM-84383
Regression
Yes
[DX12] Crash on GfxTaskExecutorD3D12::AddRequiredResourceBarriers when opening a specific Scene
How to reproduce:
1. Open the attached “IN-86338.zip” project
2. Open the “Water” Scene (Assets/scenes/Testing/Water.unity)
3. Observe the Editor Process
Expected result: The “Water” Scene is opened
Actual result: The Editor Crashes
Reproducible on: Windows 11
Not reproducible on: macOS Sonoma 14.6.1 (Intel)
Reproducible with: 6000.0.19f1, 6000.0.22f1
Not reproducible with: 2021.3.45f1, 2022.3.50f1, 6000.0.18f1
Fixed in: 6000.0.23f1
Notes:
- Reproducible with DirectX12 Graphics API
- Not Reproducible with DirectX11, Vulkan, OpenGLES3
First few lines of the Stack Trace:
0x00007FF85578E694 (Unity) GfxTaskExecutorD3D12::AddRequiredResourceBarriers
0x00007FF855791804 (Unity) GfxTaskExecutorD3D12::DoExecute
0x00007FF855793522 (Unity) GfxTaskExecutorD3D12::Execute
0x00007FF855773BD7 (Unity) GfxDeviceD3D12::QueueExecute
0x00007FF85576BA52 (Unity) GfxDeviceD3D12::FlushInternal
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
- Dragger elements from Slider controls doesn't scale and stay outside minimized Canvas window in UI Builder Viewport in UI Builder
Add comment