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Fixed

Fixed in 6000.3.0b7, 6000.4.0a2

Votes

0

Found in

2022.3.65f1

6000.0.55f1

6000.1.16f1

6000.2.0f1

6000.3.0a4

6000.4.0a1

Issue ID

UUM-114845

Regression

No

Entering Play Mode fails when using "EditorApplication.LockReloadAssemblies" with imported changes to the C# Script

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/TestScene.unity” Scene
3. Enter the Play Mode
4. Observe that the Editor switches to the Game view
5. Exit Play Mode
6. In the Menu bar, click “Test > Toggle Assembly Reload”
7. Add empty lines to “TestCode.cs” and save
8. In the Menu bar, click “Assets > Refresh”
9. Enter the Play mode

Expected result: Editor switches to Game view
Actual result: Play Mode button changes, but Editor does not switch to Game view, suggesting that Editor does not enter Play Mode

Reproducible with: 2022.3.65f1, 6000.0.55f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Notes:
- Make sure that “Auto Refresh” is “Disabled” (Preferences > Asset Pipeline > Auto Refresh)
- Make sure that “Do not reload Domain or Scene” is selected (Project Settings > Editor > When entering Play Mode)

Workaround steps:
1. In the Menu bar, click “Test > Toggle Assembly Reload” to disable assembly reload lock

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