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8
votes
Won't Fix

[iOS] Application crashes while allocating memory for texture

iOS

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Jan 20, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip)2. Build for iOS3. Build the Xcode project and run on device4... Read more

3
votes
Fixed

[Android]App crashes on launch during the loading of Asset Bundles on Mo...

Android

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Feb 11, 2016

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Version/s: 5.3.1p3

To reproduce:1) Open attached project (ReadyToBuild one)2) Build and run on device (everything is already set in the project)3) It w... Read more

0
votes
Fixed

[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...

Audio

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Mar 25, 2015

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Version/s: 5.1.0a4

To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip").2. Remove 'Example Audio Filter' from Main C... Read more

0
votes
Third Party Issue

Crash on tlsf_free when UI Elements are moved to the side by scrolling

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Dec 05, 2023

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Version/s: 2022.3.14f1, 2023.2.3f1, 2023.3.0a17

Reproduction steps:1. Open the “crash_prj” project2. Open the “BeginnerMission” scene3. Enter the Play Mode4. Observe the crash Expe... Read more

0
votes
Fixed

"Couldn't open include file" error is thrown when compiling a Shader and...

Shader System

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Jan 21, 2022

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Version/s: 2021.2.0a21, 2021.2.4f1, 2022.1, 2022.2

How to reproduce:1. In Unity Hub, add the user-submitted project2. Under "Editor Version", click the three dots button and select "A... Read more

0
votes
By Design

[UI Builder] w/ UI canvas set to Match Game View size & UI elements set ...

UI Toolkit

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Jan 24, 2022

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Version/s: 2022.1.0b4

Steps to reproduce: 1. Open attached project (test-uitoolkit.zip)2. Open 'Sample Scene'3. Make sure that your Game View uses 1920x10... Read more

0
votes
Active

[Android] Crash on GetEnvironmentDepthSupported+16 when launching a spec...

Package: Oculus XR Plugin

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Aug 21, 2025

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Version/s: 4.5.1

Reproduction steps:1. Open the attached “repro_IN-99554“ project2. Open the “File → Build Settings…/Build Platforms” window3. Switch... Read more

1
votes
In Progress

Vulkan denylist regexp editor validation checker does not match runtime

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Nov 18, 2025

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Version/s: 6000.1.7f1, 6000.2.6f2, 6000.3.0b10, 6000.4.0a4, 6000.5.0a3

The C++ uses the default std::regex modified ECMAScript format while the C# editor validation checker uses the default .NET engine w... Read more

0
votes
Won't Fix

AssetReferenceAtlasedSprite creates a copy of the Sprite during Addressa...

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Dec 06, 2023

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Version/s: 2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a17

Reproduction steps:1. Open the attached "ReproProj.zip" project2. Open the "Assets/Scenes/SampleScene" scene3. Open the Addressables... Read more

0
votes
Active

Build Profiles modified by script require manual "Apply" when the Build ...

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Dec 03, 2025

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Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0b1, 6000.5.0a3

How to reproduce: Open the “2438076.zip“ project Open the ‘File → Build Profiles’ window Create a new Build Profile and click ‘Switc... Read more

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