Search Issue Tracker
Deployment window burger button icon is inconsistent with other burger b...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Deployment package (com.unity.services.de... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more
"2D Animation Asset Upgrader" window name is truncated to "2D Anim Asset...
Steps to reproduce:1. Create a Universal 2D project2. Open 2D Animation Asset Upgrader window (Window > 2D > 2D Animation Asse... Read more
UIToolkitWindow's menu is not clearly visible in Light Theme when workin...
To reproduce:1. Open the project “IN-9206_UnityBugs”2. Make sure the Editor is in Light Mode3. Open the UIToolkitWindow (Window → UI... Read more
Scrolling in a default ScrollView in WebGL builds is slower when compare...
Reproduction steps:1. Open the attached “IN-120665.zip” project2. Open the “ScrollTesting” scene3. Enter Play mode4. Scroll the Scro... Read more
2d sprite animation does not rotate outside of animation preview
Steps to reproduce:1. Download and open attached project "764744_repro.zip"2. Open scene "Main"3. Open "Animation" tab (Window->A... Read more
BlackBerry won't launch app over another app
1. What happened Workaround possible: close current app.BlackBerry won't launch app over another app. It just stalls. Thus far, only... Read more
Font Data is forced to be included when building to Dedicated Server pla...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings3. Switch platform to Dedicated Server, set Ta... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce:1) Open attached project and scene inside it2) Make sure "Rendering Mode" in "Player Settings" is "Forward"3) Build and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument