Search Issue Tracker
Fixed
Fixed in 6000.0.0b12
Votes
2
Found in
6000.0.0b11
Issue ID
UUM-20837
Regression
No
[Quest 2] Vulkan validation errors on Oculus Quest 2
Reproduction steps:
1. Open the attached project “VulkanRepro”
2. Install Android Logcat from the Package Manager and open it: “Window > Analysis > Android Logcat”
3. Download and add into the project arm64 libraries of Vulkan validation layers
4. Select these libraries and set their settings to Android, CPU to ARM64, and enable Load on startup
5. Open Build Settings, make sure Scenes/SampleScene is added to the build, and Build and Run to Oculus Quest 2
6. Close the opened project inside Quest 2
7. Run this command in your terminal/console: “adb shell am start -n com.DefaultCompany.VulkanLayerRepro/com.unity3d.player.UnityPlayerActivity -e unity -force-vulkan-layers”
8. Open Android Logcat and in the search field type “Khronos”
Expected result: No warnings are shown in Android Logcat
Actual result: Multiple Vulkan validation errors are shown in the Logcat (prefixed with 'VULKAN: ERROR:)
Reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a21
Reproducible on: Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Note: It may be necessary to change the command in Step 5, go to “Project Settings > Player > Android settings” and look for “Package Name”, “com.DefaultCompany.VulkanLayerRepro” part of the command needs to be changed by whatever is shown in the Package Name.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment