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Choice does not get added to DropdownField options when it is a single s...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene“ Scene 3. Enter Play Mode 4. ... Read more
CPU timing increases up to 6x times when opening the Material Inspector ...
How to reproduce: 1. Open the attached “IN-35464” project 2. Enter the Play Mode in the “SampleScene” Scene 3. Toggle on the “Sta... Read more
[Mesh] Setting mesh.uv throws Null Reference exception
To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more
[Vector Graphics] Unlit_VectorGradientUI shader/material results in dark...
How to reproduce: 1. Open attached project "TestSVG.zip" and scene "SampleScene" 2. Observe Scene/Game view's image Expected resul... Read more
“VideoPlayer.DecodeNextFrame” continues decoding in Profiler when the Vi...
How to reproduce: 1. Open the user’s attached “Splash Screen Test.zip” project 2. Enable the “Developer Build” setting and build t... Read more
[SpeedTree] Windzone Main/Turbulence settings have no effect
To Reproduuce: 1. Open scene test & play. 2. Observe that changing Main & Turbulence setting on the WindZone object has effect on t... Read more
APIUpdater consent dialog displayed for package content
To reproduce: - Start a new project - Add Ads package version 3.1.1 - Notice that the API updater will pop up and ask you to update ... Read more
UNC AppData(Roaming) directory cannot be accessed
What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roamin... Read more
Creating another Render Texture causes "assigning 3D texture to 2DArray ...
Steps to reproduce: 1. Create a new empty legacy project 2. Create Render Texture and set type to 2D Array first, then type to Cube ... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object