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0
votes
By Design

Updates for packages are not displayed when viewed in the Package Manage...

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Mar 20, 2024

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Version/s: 2022.3.22f1, 2023.2.15f1, 6000.0.0b13

How to reproduce:1. Open the “PackmanUpdates“ project2. Open the Package Manager (Window > Package Manager)3. Open the “In Projec... Read more

1
votes
Won't Fix

[Android][URP]The Player frame rate is 25-50% lower than 60 when on Android

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Nov 28, 2023

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Version/s: 2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16

Reproduction steps:1. Open the attached project “URPProject”2. Build and Run on Android3. Observe the fps counter at the top right c... Read more

0
votes
Fixed

Blend Tree: Extra Blend param is created and assigned

Animation

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Apr 29, 2015

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Version/s: 5.1.0b5

1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more

0
votes
Fixed

Const are stripped from IL2CPP builds

Package: Visual Scripting

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Jul 15, 2021

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Version/s: 1.4.15, 1.5.1, 1.6.0, 1.7.3

STR: Add a Text to a scene (UI/Text) On the Text GameObject add a ScriptMachine a create the graph like in SetText attachment Build ... Read more

0
votes
Fixed

Compiler error when project uses IL2CPP with .NET Standard scripting bac...

Package: Graph Toolkit

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Aug 04, 2025

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Version/s: 0.1.0-exp.1

Steps to reproduce: Create a new project Add the GTK package Open Project Settings Navigate to Player page In the Configuration sect... Read more

0
votes
Fixed

[Windows] [DA] Installation of 32bit Editor is imposible because of chec...

Installer

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Jan 25, 2016

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Version/s: 5.4.0b2

To repro:1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/Uni... Read more

0
votes
Fixed

[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more

2
votes
In Progress

[WebGL] Build fails with "System.IO.IOException: The file is too long." ...

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Jul 28, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b12, 6000.3.0a3, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “unity-2gb-bug.zip“ project2. Open the “terrain-demo“ scene3. Build for WebGL Expected result: Build do... Read more

0
votes
Fixed

The TextureImporter's Apply button is not registered after changing the ...

Asset - Importers

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Jul 07, 2019

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Version/s: 2019.2.0b6, 2019.3.0a1, 2019.3.0a7

How to reproduce:1. Open the attached "TilemapRepro.zip" Project2. Click on the "WallLow" Sprite3. Change the "Compression" Settings... Read more

0
votes
Fixed

[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b4

FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more

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