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UNC AppData(Roaming) directory cannot be accessed
What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roamin... Read more
Blend Tree: Extra Blend param is created and assigned
1. What happened Creating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using... Read more
[VFX Graph] Color Palette box is misaligned in Color Luma node in VFX Su...
Color Palette box is misaligned in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro: 1. Create anew HDRP p... Read more
The Addressable Profiler Module does not show Asset Groups when the Grou...
How to reproduce: 1. Open the “AddressableTest“ project 2. Open the “BootScene“ 3. Navigate to Window → Asset Management → Addres... Read more
Opening search in Table view doesn't put the focus in Search field
* Open search window * Enter a query (t:script) * Ensure Search window is in Table view. * Close Search window. * Use Ctrl +... Read more
New .asset files are serialized as binary when the Asset Serialization M...
How to reproduce: 1. Create a new project 2. Close the project and remove the VersionControlSettings.asset file from the ProjectSett... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
No option to change the UV channel when using Fabric shaders
Reproduction steps: 1. Open the attached project “UV_Channel” 2. Open Scene “Assets/VSO/Scenes/Kitchen.unity” 3. In the Project w... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
Hierarchy doesn't keep the correct order after Undo and Redo commands
How to reproduce: 1. Open the user-attached project “BugTest1” 2. Open the “SampleScene” scene 3. Under the GameObject Root → Child ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected