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0
votes
Fixed

Blend Tree: Extra Blend param is created and assigned

Animation

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Apr 29, 2015

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Version/s: 5.1.0b5

1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more

0
votes
Duplicate

[InputSystem][Windows] No input from Wacom pen if ink support is disabled

Package: Input System

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Oct 31, 2019

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Version/s: 1.0.0-preview.1

Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure ... Read more

0
votes
Third Party Issue

[Android] Audio Clips are played with audible glitches when playing thro...

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Nov 15, 2023

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Version/s: 2021.3.31f1, 2022.3.46f1, 6000.0.0b11, 6000.1.0a3, 6000.2.0a1, 7000.0.0a1

How to reproduce:1. Open the attached "Sound.zip" project2. Open the Build Settings window (File → Build Settings)3. Add the "Sample... Read more

0
votes
Not Reproducible

[Linux] Crash on g_type_check_instance_cast after changing Editor layout...

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Nov 30, 2023

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Version/s: 2022.3.14f1

Reproductions steps:1. Create a new project2. Load custom editor layoutor1. Create a new project from the VR templateor1. Create a n... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Won't Fix

The default Animation State is not reset and stays broken after rapidly ...

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Jun 23, 2023

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Version/s: 2022.3.3f1

How to reproduce:1. Open the attached project “AnimationStateBug”2. Open the “Forest” scene3. Enter the Play Mode4. Spam WASD button... Read more

0
votes
Fixed

"Other" category is not shown in the player Profiler graph if a sample i...

Profiling

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Jun 25, 2019

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Version/s: 2018.3.0b1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create and open a new project2. Select File > Build Settings3. Enable 'Development Build' and 'Autoconnect Pr... Read more

0
votes
Active

Shadows are broken in ECS Graphics when using deeply nested object hiera...

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Oct 09, 2025

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Version/s: 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/Sandbox.unity“ Scene3. Enter the Play Mode4. Cl... Read more

1
votes
Fixed

AssetBundle incremental build needs to detect script namespace/assembly ...

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May 15, 2023

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Version/s: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14, 2023.3.0a1

Repro: Open the attached project (google drive link in first comment) Use Menu item to Build AssetBundles Change the namespace in My... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

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