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0
votes
Duplicate

[Android] [Blocks Automation] Player stuck on splash screen when using g...

URP Features

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Aug 03, 2019

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Version/s: 2019.3.0a12

This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more

0
votes
Fixed

[WSA] 'Build' button does not work when 'C# projects' are enabled

Windows Store Apps

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Apr 08, 2015

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Version/s: 4.6.4p1

1. Create a new project2. Switch the platform to WSA3. Enable the 'C# projects' button4. Press the build button - nothing happens Re... Read more

3
votes
Fixed

[Android]App crashes on launch during the loading of Asset Bundles on Mo...

Android

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Feb 11, 2016

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Version/s: 5.3.1p3

To reproduce:1) Open attached project (ReadyToBuild one)2) Build and run on device (everything is already set in the project)3) It w... Read more

0
votes
Fixed

[iOS]WWW.LoadFromCacheOrDownload does not remove least used asset bundle...

iOS

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Jan 18, 2016

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Version/s: 5.3.1p2

1. Open attached project2. Change lionbUrl string into "https://oc.unity3d.com/index.php/s/WDNK7fwsrEXCygT/download" in Loader.cs3. ... Read more

5
votes
Fixed

[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...

Graphics - General

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Apr 23, 2015

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Version/s: 5.0.1p1

To reproduce:1. Open attached project2. Open DepthTextureBug scene3. Press play4. Select main camera5. Select On Render Image6. Noti... Read more

0
votes
Fixed

Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when entering Play ...

Texture

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Aug 30, 2022

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Version/s: 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a5

Reproduction steps:1. Open the user’s attached project2. Open either the “Assets/Test.unity” or “Assets/TestTwo.unity” scenes3. Ente... Read more

0
votes
Fixed

A "TextMesh Pro Essential Resources are missing" Console error is thrown...

Text (TextMeshPro)

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Jun 06, 2024

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Version/s: 6000.0.5f1

How to reproduce:1. Create a new project2. Open the Project Settings3. Import the Essential Resources (if required and allowed)4. Op... Read more

1
votes
Fixed

[HDRP] Entering Play mode when Render Pipeline Asset is set to None and ...

HD RP

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Aug 02, 2022

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Version/s: 2021.3.8f1, 2022.1.12f1, 2022.2.0a7

Reproduction steps:1. Open the user's attached "2021 HDRP test.zip" project2. Go to Edit > Project Settings > Graphics3. Set t... Read more

0
votes
Fixed

Color of baked Lightmaps is incorrect when a Material with Emission is p...

Progressive Lightmapper

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more

0
votes
Fixed

[HDRP] Standalone Profiler throws "HDRP Material Upgrade" pop-up and cra...

RP Workflow

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May 31, 2022

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Version/s: 2022.2.0a17, 2023.1.0a1

Steps to reproduce:1. Create a new HDRP project2. Open Window -> Analysis -> Profiler(standalone process)3. Notice that "HDRP ... Read more

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