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[Scripting, Editor] Particle system stops playing in scene view if certa...
Steps to reproduce:1. Open attached project's scene "Test".2. Select "Particle System" - particles are not emitting.3. Disable "Togg... Read more
The highlighting on Layer Collision Matrix isn't working after entering ...
How to reproduce:1. Open the user-attached project “Bug Test”2. Open Project Settings → Physics2D → Layer Collision Matrix3. Enter a... Read more
”Lighting data asset ‘LightingData’ is incompatible with the current Uni...
Reproduction steps:1. Create a new project2. Open New Scene window (File > New Scene)3. Select Indoors (URP) or Outdoors (URP) Sc... Read more
[Platforms macOS] Properties drop-down list is not hidden when editing B...
Reproduction steps:1. Open the attached '1378202-sample' project2. Select a macOSClassicBuildConfiguration Asset and observe it in t... Read more
[WebGL + OSX] copy & paste for input broken
-e: across browser copy & pasting via cmd-key shortcuts is not working in all cases -repro:--open and build attached project/sce... Read more
OnMouseDown not called on alternative display when built with window mode
1. Build attached project with window mode 2. Go to alternative display (display2) and click cube Expected results: OnMouseDown is c... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
Shader variants are recompiled while Building when the Platform is switc...
How to reproduce:1. Create a new project with the “Universal 3D Sample“ template2. Navigate to File → Build Settings3. Press “Build“... Read more
Rendering Debugger is not showing the correct amount of matrix projectio...
How to reproduce:1. Open the “URP_ForwardPlus_Improvements_Issue” project2. Open the “Assets/CustomProjectionMatrix bug/CustomProjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size