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0
votes
Fixed

[Socket][Windows] Unity hangs when calling Socket.Accept()

Mono

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Feb 09, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project2. Open scene "main"3. Enter playmode4. See that Editor hangs 5. Comment out line 93 in ... Read more

1
votes
Fixed

Volumetric fog is not rendered around GameObjects that are baked with AP...

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Sep 17, 2025

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Version/s: 6000.0.57f1, 6000.2.4f1, 6000.3.0b2, 6000.4.0a1

How to reproduce:1. Open the "SkyOcclusionBugs" project2. Open the "OutdoorsScene" scene3. Generate Lighting (Window > Rendering ... Read more

0
votes
By Design

Editor freezes when using Debug.Log and trying to print a value within t...

Scripting

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Jun 21, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "Case_1164485_repro.zip"2. Open "Paddle" scene3. Enter Play Mode Expected result: Editor d... Read more

8
votes
Fixed

A domain reload progress dialog is spawned on top of IDE when the Editor...

MacOS

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Jul 08, 2022

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Version/s: 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Create a new Unity project2. Create a new C# Script3. Make any change in the Script and save Expected result: Th... Read more

0
votes
Fixed

[UIElements] StyleEnum is creating boxing allocations

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Nov 06, 2019

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Version/s:

StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more

0
votes
Fixed
1
votes
Fixed

Crash on block_locate_free when importing a 3D model with glTFast

Package: Unity glTFast

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Sep 04, 2025

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Version/s: 6.10.3, 6.11.0, 6.12.1

Steps to reproduce:1. Create a new Unity project2. Add the {{com.unity.cloud.gltfast}}package through Package Manager3. Download the... Read more

0
votes
Fixed

Keywords for SH and SoftShadows are incorrectly set up in ShaderGraph

Universal RP

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Jan 05, 2024

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Version/s: 2022.3.18f1, 2023.2.0f1, 2023.3.0b3

Keywords for Evaluate SH and SoftShadows are incorrectly set up in ShaderGraph. Instead of being:{code:java}#pragma multi_compile_fr... Read more

0
votes
Fixed

[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more

1
votes
Fixed

Panel and ScrollView are outside the canvas borders in the Controls scene

UI

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May 13, 2015

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Version/s: 5.1.0f1

Steps to reproduce : - import the UI sample scenes- open the Controls scene and notice the Panel and ScrollView are outside the bord... Read more

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