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[ShaderGraph] Transform Node doesn't maintain a normalized behavior afte...
How to reproduce:1. Open the user's attached "TransformBug" project2. Open the "TransformBugShader" Shader Graph window3. Select the... Read more
[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce:1. Open angry bots or any other larger project2. Build ... Read more
Custom PlayableGraph stops working when making edits in the Timeline window
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “SampleScene” Scene3. Select the “DefaultHumanoid” GO in the H... Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project2. Open 'TessellationSample' scene3. Change one of the spheres shader to Toon/Lit Outlin... Read more
Apple Silicon editor LSA defaults to CPULM
We do not support the CPULM on Apple Silicon (M1/M2) but the default LSA on those architectures is still the CPULM. This has led to ... Read more
VFX Graph Prewarm Time field displays different number of decimal places...
Reproduction steps:1. Create a new project2. Install Visual Effect Graph package in the Package Manager3. Create Visual Effect Graph... Read more
[UI] In the Playmode, UI elements causes constant refresh issues in the ...
[UI] In the Playmode, UI elements causes constant refresh issues in the scene view Launch the attached project and open StartScene s... Read more
"2D Animation Asset Upgrader" window name is truncated to "2D Anim Asset...
Steps to reproduce:1. Create a Universal 2D project2. Open 2D Animation Asset Upgrader window (Window > 2D > 2D Animation Asse... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
Particles do not collide when particle system is moving
1. What happenedFor cases when- PS is static and other objects are moving- particles don't move, but PS is movingThere's no collisio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument