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Crash in Transform::GetSiblingIndex when deleting child GameObject of Pr...
How to reproduce:1. Open the attached "PrefabCrash" project2. Drag and drop "Options" Prefab to Hierarchy3. Expand "Options" Prefab ... Read more
[2018.2] [iOS] [Vuforia] Crash in Thread 1: EXC_BAD_ACCESS (code=1, add...
To reproduce:1. Open project2. Add AR camera to the scene3. Build and run on iOS4. Change device rotation Expected: the camera will ... Read more
GameView's Scale lower limit depends on the Windows Scale setting with H...
To reproduce:1. Use a high DPI monitor (anything above 1080p should work)2. Open any project or create a new one3. Drag the Game Vie... Read more
Projects built with .NET 4.6, DateTime.Now always returns current UTC ti...
Reproduction steps:1) Download and open TimeTest.zip project2) Build and run "TimeTest1.unity" scene on an Android device-- Notice t... Read more
[Shader Graph] Fog Node density returns 0 when it is connected to an Unl...
Reproduction steps:1. Create a new Project with URP or HDRP2. In the Project window create a new Unlit Graph and open it3. In the Sh... Read more
[Android][IL2CPP] App crashes after executing Application.Quit
Repro steps:1. Open attached project2. Build and Run on Android3. Press the back button4. If the app doesn't crash try to resume it ... Read more
[URP] [AR Foundation] warning message regarding cameraDepthTarget with U...
Repro steps:1. Open the attached Unity project.2. In Build Settings, switch to either the iOS or Android platform.3. Build and deplo... Read more
Animator.GetBoneTransform does not return null when Animator is disabled
Reproduction steps:1. Open the attached project "GetBoneTransform.zip"2. Open the "Scenes/SampleScene" Scene3. Enter Play Mode4. Sel... Read more
Shaders are ignored when executing Build Asset Bundles method from conso...
How to reproduce:1. Open any command-line interpreter2. Run "UNITYPATH -batchmode -quit -nographics -projectPath PROJECTPATH -execut... Read more
[Apple silicon][M1] Game view FPS is very low when the view is moved to ...
Using an external display on an Apple silicon MacBook Pro laptop causes playmode FPS to drop significantly. Repro:1) Connect an exte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor